

They modified it to get a more balanced gameplay, and not everything makes sense either. RPGs are partly born of a crude rule set used as an approximate model to train for war. Games often have a modified physics model to balance the gameplay, and it makes even less sense (a soldier hit by a rocket in real life won't get patched up by a simple medkit…). They don't make sense and they are inaccurate, it's just an approximate model you can exploit to build most of human-sized devices. In real life, most of the time we take Newton's physics laws for granted.

This is RPG, it's a tactical model and not a realistic one - in any case, I never saw anybody casting a fireball, but I know I don't go out often enough So I think they should get away with unrealistic features, as long as there is some degree of explanation to support them, even if it's not perfect. So I'm not actually that worried about magic in this game despite it being D&D. Only the stronger stuff is still locked behind those Vancian shenanigans.< More common is of course to cast spells at a level that is manageable for the mage, so they might only take very little damage or none at all.Īll that said, 5E is actually the best in this regard, as it has much more at-will or per-encounter spells which scale with your level and that don't force you to rest all the time or become a useless character. It's the mage equivalent of smuggling a nuke in. But they cast it at such a high level that they cannot possibly survive the backlash. There is even the concept of kamikaze mages that train to cast one spell extremely well, so that their spell check succeeds. Spellcasting "hurts" you in a way, because it is mentally draining - the stronger the spell, the more it drains you, including the possibility of death. You can attempt to cast any spell you know at any strength as often as you want to - but it comes at a price to your health. Other systems are vastly superior in how they implement magic. It still has to be internally coherent, and it isn't. It's just so inflexible and any logical inspection makes the system fall apart at the seams - yes, it is "magic" but that doesn't mean anything goes. Rest for a freaking week and have all the spells I need.ĭon't sleep for one night and have twice the spells at the cost of some stats, maybe.Ĭonvert spells at higher levels to multiple spells of lower levels to make it more like a "mana bar". Fair enough, but then why can't I just prepare MORE spells. It tries to argue that spellcasting is actually ritualistic and you have to prepare spells.

Or I am drained magically - okay, but then why can I still cast other spells, potentially including much stronger ones?
#Us runes of magic forum us how to
I cast fireb- wait, I can't because, uh, my… book is empty? Or I suddenly forgot how to do it? What. I was playing wasteland 3 recently, and when the your group or their group gets to go first, it is so unrealistic in the outcomes! It should be based upon individual turns, as this game rightly does (if it has to be TB instead of RTwP lol).Ĭlick to expand.There is a big problem: It makes no sense. I am more a fan of RTwP, but if you are going to do TB, doing they way they do with initiative order is the way to go… And it is boring!! Not to mention I do think the mechanics or memory wiping etc a little funny in the D&D universe….Ī simple answer would be to alter the spell tables to give more uses of spells… Still limited for resource management, but as others said, I would just hold off using spells, and wouldn't use them!! Or use a variation on a cooldown mechanic or mana and skills.
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I am weighing in, but I haven't played it, just watched a lot (will buy it when I am bored or on the first day of full release)ĭ&D spell mechanics in a computer game are tricky! Why be a low level mage, when you could potentially read a scroll, or take a potion… I think that is restricted in this game though, so that is good!īut in computer games, the action and fighting is more regular and frequent than in tablet top, and a mage who can only cast one or 2 spells is soon surpassed by the physical damage dealers.
